Arcane Archer
From WinterWiki
(As found in The Dungeon Master's Guide, core rulebook II)
Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement her combat prowess. Beyond the woods, arcane archers gain renown throughout entire kingdoms for their supernatural accuracy with a bow and their ability to imbue their arrows with magic. In a group, they can strike fear into an entire enemy army.
Fighters, rangers, paladins, and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire. Clerics, druids, rogues and bards rarely become arcane archers.
NPC arcane archers often lead units of normal or form small, elite units formed entirely of arcane archers. These units are one of the prime reasons that the elves are so feared in battle.
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Requirements:
| Race: | Elf or Half-Elf |
| Base Attack Bonus: | +6 |
| Feats: | Weapon Focus (any bow other then crossbow), Point Blank Shot, Precise Shot
Spell Casting Ability to Cast 1st level Arcane Spells |
Table: The Arcane Archer
| Level | BAB | Fort | Ref | Will | Special |
| 1 | 1 | 2 | 2 | 0 | Enchant Arrow +1 |
| 2 | 2 | 3 | 3 | 0 | Imbue Arrow |
| 3 | 3 | 3 | 3 | 1 | Enchant Arrow +2 |
| 4 | 4 | 4 | 4 | 1 | Seeker Arrow |
| 5 | 5 | 4 | 4 | 1 | Enchant Arrow +3 |
| 6 | 6 | 5 | 5 | 2 | Phase Arrow |
| 7 | 7 | 5 | 5 | 2 | Enchant Arrow +4 |
| 8 | 8 | 6 | 6 | 2 | Hail of Arrows |
| 9 | 9 | 6 | 6 | 3 | Enchant Arrow +5 |
| 10 | 10 | 7 | 7 | 3 | Arrow of Death |
Abilities
| Enchant Arrow: | At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes enchanted, gaining a +1 enhancement bonus. An archer’s magic arrows only function for her. For every two levels of arcane archer the character advances past 1st level in the prestige class, the magic arrows she creates gain +1 greater potency. |
| Imbue Arrow: | At 2nd level, an arcane archer gains this spell-like ability, allowing her to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered upon where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted. |
| Seeker Arrow: | At 4th level, the arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the end of the arrow’s range prevents the arrow’s flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. This is a spell-like ability. (Shooting the arrow is part of the action.) |
| Phase Arrow: | At 6th level, the arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (A wall of force, a wall of fire, or the like stops the arrow.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally. This is a spell-like ability. (Shooting the arrow is part of the action.) |
| Hail of Arrows: | In lieu of her regular attacks, once per day the 8th-level arcane archer can fire an arrow at each and every target within range, to a maximum of one target for every arcane archer level she has earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be targeted by a single arrow. This is a spell-like ability. |
| Arrow of Death: | At 10th level, the arcane archer can enchant an arrow of death that forces the target, if damaged by the arrow’s attack, to make a Fortitude save (DC 20) or be slain immediately. It takes one day to create an arrow of death, and the arrow only functions for the arcane archer who created it. The enchantment lasts no longer than one year, and the archer can only have one such arrow in existence at a time. |
